第十一次实验课代码
添加C08~C011
This commit is contained in:
1
.idea/MarsCodeWorkspaceAppSettings.xml
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1
.idea/MarsCodeWorkspaceAppSettings.xml
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="com.codeverse.userSettings.MarscodeWorkspaceAppSettingsState">
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<option name="chatAppRouterInfo" value="builder/690c5888a0e96eb419edfb1d" />
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<option name="progress" value="1.0" />
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</component>
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</project>
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4
.idea/modules.xml
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4
.idea/modules.xml
generated
@@ -8,6 +8,10 @@
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<module fileurl="file://$PROJECT_DIR$/C05 Extends/C05 Extends.iml" filepath="$PROJECT_DIR$/C05 Extends/C05 Extends.iml" />
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<module fileurl="file://$PROJECT_DIR$/C06 Polymorphism/C06 Polymorphism.iml" filepath="$PROJECT_DIR$/C06 Polymorphism/C06 Polymorphism.iml" />
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<module fileurl="file://$PROJECT_DIR$/C07 StaticAndEnum/C07 StaticAndEnum.iml" filepath="$PROJECT_DIR$/C07 StaticAndEnum/C07 StaticAndEnum.iml" />
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<module fileurl="file://$PROJECT_DIR$/C08-SnackGame/C08-SnackGame.iml" filepath="$PROJECT_DIR$/C08-SnackGame/C08-SnackGame.iml" />
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<module fileurl="file://$PROJECT_DIR$/C09-Collection/C09-Collection.iml" filepath="$PROJECT_DIR$/C09-Collection/C09-Collection.iml" />
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<module fileurl="file://$PROJECT_DIR$/C10-Swing/C10-Swing.iml" filepath="$PROJECT_DIR$/C10-Swing/C10-Swing.iml" />
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<module fileurl="file://$PROJECT_DIR$/C11-Swing/C11-Swing.iml" filepath="$PROJECT_DIR$/C11-Swing/C11-Swing.iml" />
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<module fileurl="file://$PROJECT_DIR$/ClassOfJava.iml" filepath="$PROJECT_DIR$/ClassOfJava.iml" />
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</modules>
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</component>
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@@ -1,7 +1,7 @@
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package shape;
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import java.awt.*;
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public class Shape {
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public abstract class Shape {
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protected Color color;
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protected int x,y;
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@@ -11,9 +11,7 @@ public class Shape {
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public Color getColor() {
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return color;
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}
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public double getArea(){
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return x*y;
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}
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public abstract double getArea();
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public void setX(int x){
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this.x=x;
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@@ -29,9 +27,7 @@ public class Shape {
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return y;
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}
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public double getPerimeter(){
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return x*y;
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}
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public abstract double getPerimeter();
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public void move(int dx,int dy){
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x += dx;
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11
C08-SnackGame/C08-SnackGame.iml
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11
C08-SnackGame/C08-SnackGame.iml
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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17
C08-SnackGame/src/game/Direction.java
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17
C08-SnackGame/src/game/Direction.java
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@@ -0,0 +1,17 @@
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package game;
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import java.awt.*;
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public enum Direction {
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UP(new Point(0,-1)),
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DOWN(new Point(0,1)),
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LEFT(new Point(-1,0)),
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RIGHT(new Point(1,0));
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private Point offset;
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Direction(Point offset) {
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this.offset = offset;
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}
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public static Point getOffset(Direction dir) {
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return dir.offset;
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}
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}
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7
C08-SnackGame/src/game/Drawable.java
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7
C08-SnackGame/src/game/Drawable.java
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@@ -0,0 +1,7 @@
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package game;
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import java.awt.*;
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public interface Drawable {
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void draw(Graphics g);
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}
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38
C08-SnackGame/src/game/Food.java
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38
C08-SnackGame/src/game/Food.java
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@@ -0,0 +1,38 @@
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package game;
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import java.awt.*;
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import java.util.Random;
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public class Food extends GameElement{
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private static Random randeom = new Random();
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public Food(int width,int height) {
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super(0,0);
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randomPosition(width,height);
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}
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/**
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* 随机设置位置坐标
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* @param width 可用宽度范围
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* @param height 可用高度范围
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*/
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public void randomPosition(int width, int height) {
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//计算一排或一列最多的格子数
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int maxX = width/SIZE;
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int maxY = height/SIZE;
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//将位置坐标映射到像素点
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int x = randeom.nextInt(maxX)*SIZE;
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int y = randeom.nextInt(maxY)*SIZE;
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//设置坐标
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position.setLocation(x,y);
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}
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@Override
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public void draw(Graphics g) {
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//红色填充,黑色边框
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g.setColor(Color.RED);
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g.fillOval(position.x,position.y,SIZE,SIZE);
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g.setColor(Color.BLACK);
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g.drawOval(position.x,position.y,SIZE,SIZE);
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}
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}
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15
C08-SnackGame/src/game/GameElement.java
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15
C08-SnackGame/src/game/GameElement.java
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@@ -0,0 +1,15 @@
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package game;
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import java.awt.*;
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public abstract class GameElement {
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protected Point position;
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public static final int SIZE = 20;
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protected GameElement(int x,int y) {
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position = new Point(x,y);
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}
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public Point getPosition() {
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return position;
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}
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public abstract void draw(Graphics g);
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}
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5
C08-SnackGame/src/game/Movable.java
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5
C08-SnackGame/src/game/Movable.java
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@@ -0,0 +1,5 @@
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package game;
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public interface Movable {
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void move();
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}
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31
C08-SnackGame/src/game/SnakeNode.java
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31
C08-SnackGame/src/game/SnakeNode.java
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@@ -0,0 +1,31 @@
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package game;
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import java.awt.*;
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public class SnakeNode extends GameElement implements Movable{
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private Direction direction;
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public SnakeNode(int x, int y, Direction direction) {
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super(x, y);
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this.direction = direction;
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}
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public void setDirection(Direction direction) {
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this.direction = direction;
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}
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@Override
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public void draw(Graphics g) {
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//绿色填充,黑色边框
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g.setColor(Color.GREEN);
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g.fillRect(position.x, position.y, SIZE, SIZE);
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// 绘制边框,让蛇身更清晰
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g.setColor(Color.BLACK);
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g.drawRect(position.x, position.y, SIZE, SIZE);
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}
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@Override
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public void move() {
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Point offset = Direction.getOffset(direction);
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position.x += offset.x*SIZE;
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position.y += offset.y*SIZE;
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}
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}
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85
C08-SnackGame/src/view/GamePanel.java
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85
C08-SnackGame/src/view/GamePanel.java
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@@ -0,0 +1,85 @@
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package view;
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import game.Direction;
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import game.Food;
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import game.SnakeNode;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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public class GamePanel extends JPanel {
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private static final int WIDTH = 600;
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private static final int HEIGHT = 600;
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private boolean isRunning;
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// FIXME 蛇身体节点 未来需要改进
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private SnakeNode[] snakeBody = new SnakeNode[3];
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private final Food food;
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public GamePanel() {
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setPreferredSize(new Dimension(WIDTH, HEIGHT));
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setBackground(Color.WHITE); // 背景色设为白色
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// FIXME 初始化蛇 未来需要改进
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snakeBody[0] = new SnakeNode(100, 100, Direction.RIGHT);
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snakeBody[1] = new SnakeNode(80, 100, Direction.RIGHT);
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snakeBody[2] = new SnakeNode(60, 100, Direction.RIGHT);
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food = new Food(WIDTH, HEIGHT);
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// 键盘监听
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addKeyListener(new KeyAdapter() {
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@Override
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public void keyPressed(KeyEvent e) {
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// TODO 按下按键后需要做处理
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}
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});
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setFocusable(true); // 确保面板能接收键盘事件
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// 游戏循环
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new Thread(() -> {
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while (isRunning) {
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try {
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Thread.sleep(250);
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moveSnake(); // 移动蛇
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checkCollision(); // 检查碰撞
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repaint(); // 调用paintComponent重绘
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}).start();
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}
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private void moveSnake() {
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// TODO
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}
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private void checkCollision() {
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// TODO
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}
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private void gameOver() {
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isRunning = false;
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JOptionPane.showMessageDialog(this, "游戏结束!得分:");
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System.exit(0);
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}
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// 核心改进:重写paintComponent而非paint,利用Swing双缓冲
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g); // 先绘制背景(双缓冲关键步骤)
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// 绘制蛇
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for (SnakeNode node : snakeBody) {
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node.draw(g);
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}
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// 绘制食物
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food.draw(g);
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}
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}
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18
C08-SnackGame/src/view/SnakeGame.java
Normal file
18
C08-SnackGame/src/view/SnakeGame.java
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@@ -0,0 +1,18 @@
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package view;
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import javax.swing.*;
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public class SnakeGame extends JFrame {
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public SnakeGame() {
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setTitle("贪吃蛇");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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add(new GamePanel()); // 添加游戏面板
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pack(); // 自动调整窗口大小以适应面板
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setLocationRelativeTo(null); // 窗口居中
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setVisible(true);
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}
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public static void main(String[] args) {
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new SnakeGame();
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}
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}
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11
C09-Collection/C09-Collection.iml
Normal file
11
C09-Collection/C09-Collection.iml
Normal file
@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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24
C09-Collection/src/Josephus.java
Normal file
24
C09-Collection/src/Josephus.java
Normal file
@@ -0,0 +1,24 @@
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import java.util.*;
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public class Josephus {
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public static void main(String[] args) {
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Scanner sc = new Scanner(System.in);
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int n = sc.nextInt();
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ArrayList<Integer> arr = new ArrayList<>();
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for(int i=0;i<n;++i)
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arr.add(i+1);
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int cnt = 0;
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int i=2;
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while(arr.size()>2) {
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Iterator<Integer> it = arr.iterator();
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while(it.hasNext()) {
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it.next();
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cnt++;
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if(cnt==3) {
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it.remove();
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cnt = 0;
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}
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}
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System.out.println(arr);
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}
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}
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}
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17
C09-Collection/src/game/Direction.java
Normal file
17
C09-Collection/src/game/Direction.java
Normal file
@@ -0,0 +1,17 @@
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package game;
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import java.awt.*;
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public enum Direction {
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UP(new Point(0,-1)),
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DOWN(new Point(0,1)),
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LEFT(new Point(-1,0)),
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RIGHT(new Point(1,0));
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private Point offset;
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Direction(Point offset) {
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this.offset = offset;
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}
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public static Point getOffset(Direction dir) {
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return dir.offset;
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}
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}
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7
C09-Collection/src/game/Drawable.java
Normal file
7
C09-Collection/src/game/Drawable.java
Normal file
@@ -0,0 +1,7 @@
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package game;
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import java.awt.*;
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public interface Drawable {
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void draw(Graphics g);
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}
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38
C09-Collection/src/game/Food.java
Normal file
38
C09-Collection/src/game/Food.java
Normal file
@@ -0,0 +1,38 @@
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package game;
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import java.awt.*;
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import java.util.Random;
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public class Food extends GameElement{
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private static Random randeom = new Random();
|
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public Food(int width,int height) {
|
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super(0,0);
|
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randomPosition(width,height);
|
||||
}
|
||||
|
||||
/**
|
||||
* 随机设置位置坐标
|
||||
* @param width 可用宽度范围
|
||||
* @param height 可用高度范围
|
||||
*/
|
||||
public void randomPosition(int width, int height) {
|
||||
//计算一排或一列最多的格子数
|
||||
int maxX = width/SIZE;
|
||||
int maxY = height/SIZE;
|
||||
//将位置坐标映射到像素点
|
||||
int x = randeom.nextInt(maxX)*SIZE;
|
||||
int y = randeom.nextInt(maxY)*SIZE;
|
||||
//设置坐标
|
||||
position.setLocation(x,y);
|
||||
}
|
||||
@Override
|
||||
public void draw(Graphics g) {
|
||||
//红色填充,黑色边框
|
||||
g.setColor(Color.RED);
|
||||
g.fillOval(position.x,position.y,SIZE,SIZE);
|
||||
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawOval(position.x,position.y,SIZE,SIZE);
|
||||
}
|
||||
|
||||
}
|
||||
15
C09-Collection/src/game/GameElement.java
Normal file
15
C09-Collection/src/game/GameElement.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package game;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public abstract class GameElement {
|
||||
protected Point position;
|
||||
public static final int SIZE = 20;
|
||||
protected GameElement(int x,int y) {
|
||||
position = new Point(x,y);
|
||||
}
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
public abstract void draw(Graphics g);
|
||||
}
|
||||
5
C09-Collection/src/game/Movable.java
Normal file
5
C09-Collection/src/game/Movable.java
Normal file
@@ -0,0 +1,5 @@
|
||||
package game;
|
||||
|
||||
public interface Movable {
|
||||
void move();
|
||||
}
|
||||
34
C09-Collection/src/game/SnakeNode.java
Normal file
34
C09-Collection/src/game/SnakeNode.java
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@@ -0,0 +1,34 @@
|
||||
package game;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class SnakeNode extends GameElement implements Movable{
|
||||
private Direction direction;
|
||||
public SnakeNode(int x, int y, Direction direction) {
|
||||
super(x, y);
|
||||
this.direction = direction;
|
||||
}
|
||||
public void setDirection(Direction direction) {
|
||||
this.direction = direction;
|
||||
}
|
||||
public Direction getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Graphics g) {
|
||||
//绿色填充,黑色边框
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect(position.x, position.y, SIZE, SIZE);
|
||||
// 绘制边框,让蛇身更清晰
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect(position.x, position.y, SIZE, SIZE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move() {
|
||||
Point offset = Direction.getOffset(direction);
|
||||
position.x += offset.x*SIZE;
|
||||
position.y += offset.y*SIZE;
|
||||
}
|
||||
}
|
||||
138
C09-Collection/src/view/GamePanel.java
Normal file
138
C09-Collection/src/view/GamePanel.java
Normal file
@@ -0,0 +1,138 @@
|
||||
package view;
|
||||
|
||||
import game.Direction;
|
||||
import game.Food;
|
||||
import game.GameElement;
|
||||
import game.SnakeNode;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.KeyAdapter;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.*;
|
||||
|
||||
|
||||
public class GamePanel extends JPanel {
|
||||
private static final int WIDTH = 600;
|
||||
private static final int HEIGHT = 600;
|
||||
private boolean isRunning;
|
||||
private LinkedList<SnakeNode> snakeBody = new LinkedList<>();
|
||||
private final Food food;
|
||||
private int score = 0;
|
||||
|
||||
|
||||
public GamePanel() {
|
||||
setPreferredSize(new Dimension(WIDTH, HEIGHT));
|
||||
setBackground(Color.WHITE); // 背景色设为白色
|
||||
isRunning = true;
|
||||
snakeBody.add(new SnakeNode(100, 100, Direction.RIGHT));
|
||||
snakeBody.add(new SnakeNode(80, 100, Direction.RIGHT));
|
||||
snakeBody.add(new SnakeNode(60, 100, Direction.RIGHT));
|
||||
|
||||
food = new Food(WIDTH, HEIGHT);
|
||||
|
||||
|
||||
// 键盘监听
|
||||
addKeyListener(new KeyAdapter() {
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
Direction currentDir = snakeBody.getFirst().getDirection();
|
||||
switch(e.getKeyCode()){
|
||||
case KeyEvent.VK_UP: {
|
||||
if (currentDir != Direction.DOWN)
|
||||
snakeBody.getFirst().setDirection(Direction.UP);
|
||||
break;
|
||||
}
|
||||
case KeyEvent.VK_DOWN: {
|
||||
if (currentDir != Direction.UP)
|
||||
snakeBody.getFirst().setDirection(Direction.DOWN);
|
||||
break;
|
||||
}
|
||||
case KeyEvent.VK_LEFT: {
|
||||
if (currentDir != Direction.RIGHT)
|
||||
snakeBody.getFirst().setDirection(Direction.LEFT);
|
||||
break;
|
||||
}
|
||||
case KeyEvent.VK_RIGHT: {
|
||||
if (currentDir != Direction.LEFT)
|
||||
snakeBody.getFirst().setDirection(Direction.RIGHT);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
System.out.println("位置案件");
|
||||
}
|
||||
}
|
||||
});
|
||||
setFocusable(true); // 确保面板能接收键盘事件
|
||||
|
||||
// 游戏循环
|
||||
new Thread(() -> {
|
||||
while (isRunning) {
|
||||
try {
|
||||
Thread.sleep(50);
|
||||
moveSnake(); // 移动蛇
|
||||
checkCollision(); // 检查碰撞
|
||||
repaint(); // 调用paintComponent重绘
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
private void moveSnake() {
|
||||
//获取蛇头
|
||||
SnakeNode head = snakeBody.getFirst();
|
||||
Point offset = Direction.getOffset(head.getDirection());
|
||||
//(x',y')=(x,y)+offset*SIZE
|
||||
int xNew= head.getPosition().x+offset.x*GameElement.SIZE;
|
||||
int yNew= head.getPosition().y+offset.y*GameElement.SIZE;
|
||||
//在新位置添加蛇头
|
||||
snakeBody.addFirst(new SnakeNode(xNew, yNew, head.getDirection()));
|
||||
//判断是否吃到食物
|
||||
if(head.getPosition().equals(food.getPosition())){
|
||||
//吃到食物
|
||||
food.randomPosition(WIDTH, HEIGHT);
|
||||
score++;
|
||||
}
|
||||
//删除蛇尾
|
||||
else {
|
||||
snakeBody.removeLast();
|
||||
}
|
||||
}
|
||||
|
||||
private void checkCollision() {
|
||||
SnakeNode head = snakeBody.getFirst();
|
||||
Point headPos = head.getPosition();
|
||||
//撞墙
|
||||
if(headPos.x<0||headPos.x>WIDTH||headPos.y<0||headPos.y>HEIGHT)
|
||||
gameOver();
|
||||
//撞自己
|
||||
for(int i=1;i<snakeBody.size();i++){
|
||||
if(snakeBody.get(i).getPosition().equals(headPos)){
|
||||
gameOver();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void gameOver() {
|
||||
isRunning = false;
|
||||
JOptionPane.showMessageDialog(this, "游戏结束!得分:"+score);
|
||||
System.exit(0);
|
||||
}
|
||||
|
||||
// 核心改进:重写paintComponent而非paint,利用Swing双缓冲
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g); // 先绘制背景(双缓冲关键步骤)
|
||||
|
||||
// 绘制蛇
|
||||
for (SnakeNode node : snakeBody) {
|
||||
node.draw(g);
|
||||
}
|
||||
|
||||
// 绘制食物
|
||||
food.draw(g);
|
||||
}
|
||||
}
|
||||
18
C09-Collection/src/view/SnakeGame.java
Normal file
18
C09-Collection/src/view/SnakeGame.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package view;
|
||||
|
||||
import javax.swing.*;
|
||||
|
||||
public class SnakeGame extends JFrame {
|
||||
public SnakeGame() {
|
||||
setTitle("贪吃蛇");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
add(new GamePanel()); // 添加游戏面板
|
||||
pack(); // 自动调整窗口大小以适应面板
|
||||
setLocationRelativeTo(null); // 窗口居中
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
new SnakeGame();
|
||||
}
|
||||
}
|
||||
11
C10-Swing/C10-Swing.iml
Normal file
11
C10-Swing/C10-Swing.iml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
7
C10-Swing/src/Main.java
Normal file
7
C10-Swing/src/Main.java
Normal file
@@ -0,0 +1,7 @@
|
||||
import view.LoginFrame;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
new LoginFrame();
|
||||
}
|
||||
}
|
||||
54
C10-Swing/src/utils/CaptchaUtils.java
Normal file
54
C10-Swing/src/utils/CaptchaUtils.java
Normal file
@@ -0,0 +1,54 @@
|
||||
package utils;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* 验证码工具类
|
||||
*/
|
||||
public class CaptchaUtils { // final修饰类:不能被继承
|
||||
// 【任务1】静态常量:字符集(全局固定)
|
||||
static final String CHAR_SET="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
||||
|
||||
// 【任务2】静态常量:验证码长度(全局固定)
|
||||
static final int CAPTCHA_LENGTH=4;
|
||||
|
||||
// 【任务3】私有构造方法:禁止创建实例(工具类无需实例化)
|
||||
private CaptchaUtils(){
|
||||
}
|
||||
|
||||
/**
|
||||
* 【任务4】
|
||||
* 静态方法:generateCaptcha 生成随机验证码
|
||||
* @return String 返回生成的随机验证码字符串
|
||||
*/
|
||||
public static String generateCaptcha(){
|
||||
Random random = new Random();
|
||||
//生成随机验证码
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(int i=0;i<CAPTCHA_LENGTH;i++){
|
||||
//生成随机数索引
|
||||
int index = random.nextInt(CHAR_SET.length());
|
||||
//根据索引获取随机字符
|
||||
sb.append(CHAR_SET.charAt(index));
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
/**
|
||||
* 【任务5】
|
||||
* 静态方法:verifyCaptcha 验证验证码
|
||||
* @param inputCaptcha 用户输入的验证码
|
||||
* @param systemCaptcha 系统生成的验证码
|
||||
* @return boolean 验证结果,true表示验证通过,false表示验证失败
|
||||
*/
|
||||
public static boolean verifyCaptcha(String inputCaptcha,String systemCaptcha){
|
||||
return inputCaptcha.equalsIgnoreCase(systemCaptcha);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
for(int i=0;i<10;i++)
|
||||
System.out.println(generateCaptcha());
|
||||
|
||||
System.out.println(CaptchaUtils.verifyCaptcha(generateCaptcha(), generateCaptcha()));
|
||||
}
|
||||
|
||||
}
|
||||
129
C10-Swing/src/view/LoginFrame.java
Normal file
129
C10-Swing/src/view/LoginFrame.java
Normal file
@@ -0,0 +1,129 @@
|
||||
package view;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import utils.CaptchaUtils;
|
||||
|
||||
public class LoginFrame extends JFrame {
|
||||
private JPanel mainPanel;//中间层面板
|
||||
private JTextField usernameTextField;//用户名输入框
|
||||
private JPasswordField passwordField;//密码输入框
|
||||
private JTextField captchaTextField;//验证码输入框
|
||||
private JLabel captchaLabel;//验证码标签
|
||||
private JButton loginButton;//登录按钮
|
||||
private JButton registerButton;//注册按钮
|
||||
public LoginFrame() {
|
||||
initView();
|
||||
}
|
||||
//顶层容器
|
||||
private void initView(){
|
||||
//1.设置标题
|
||||
setTitle("登录");
|
||||
//2.设置点击关闭时的动作
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
//3.中间层容器
|
||||
add(initPanel());
|
||||
//4.不允许窗口改变大小
|
||||
setResizable(false);
|
||||
//5.自动调整窗口大小 居中显示
|
||||
pack();//自动调整窗口大小
|
||||
setLocationRelativeTo(null);//剧中
|
||||
//6.显示窗口
|
||||
setVisible(true);
|
||||
}
|
||||
private JPanel initPanel(){
|
||||
mainPanel = new JPanel();
|
||||
GridLayout gridLayout = new GridLayout(6,1,10,10);
|
||||
mainPanel.setLayout(gridLayout);
|
||||
//第1层 空白面板 占用
|
||||
mainPanel.add(new JPanel());
|
||||
//第2层 账号面板
|
||||
mainPanel.add(initAcountPanel());
|
||||
//第3层 密码面板
|
||||
mainPanel.add(initPasswordPanel());
|
||||
//第4层 验证码面板
|
||||
mainPanel.add(initCaptchaPanel());
|
||||
//第5层 按钮面板
|
||||
mainPanel.add(initButtonPanel());
|
||||
//第6层 空白面板 占用
|
||||
return mainPanel;
|
||||
}
|
||||
/**
|
||||
* 初始化账户信息面板
|
||||
* @return 包含用户名输入框的面板组件
|
||||
*/
|
||||
private JPanel initAcountPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
JLabel label = new JLabel("用户名:");
|
||||
//让label居右
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
usernameTextField = new JTextField(15);
|
||||
panel.add(label);
|
||||
panel.add(usernameTextField);
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化密码输入面板
|
||||
* @return 包含密码标签和输入框的JPanel面板
|
||||
*/
|
||||
private JPanel initPasswordPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
// 设置网格布局,1行4列,水平间距10像素
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
JLabel label = new JLabel("密 码:");
|
||||
// 设置标签文本右对齐
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
passwordField = new JPasswordField(15);
|
||||
panel.add(label);
|
||||
panel.add(passwordField);
|
||||
// 添加空白面板占位
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 初始化验证码面板
|
||||
*
|
||||
* @return 包含验证码相关组件的JPanel面板
|
||||
*/
|
||||
private JPanel initCaptchaPanel(){
|
||||
// 创建面板并设置网格布局
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
|
||||
// 创建验证码标签
|
||||
JLabel label = new JLabel("验证码:");
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
|
||||
// 创建验证码输入框和验证码显示标签
|
||||
captchaTextField = new JTextField(4);
|
||||
captchaLabel = new JLabel(CaptchaUtils.generateCaptcha());
|
||||
|
||||
// 将组件添加到面板中
|
||||
panel.add(label);
|
||||
panel.add(captchaTextField);
|
||||
panel.add(captchaLabel);
|
||||
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
private JPanel initButtonPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
loginButton = new JButton("登录");
|
||||
registerButton = new JButton("注册");
|
||||
panel.add(new JPanel());
|
||||
panel.add(loginButton);
|
||||
panel.add(registerButton);
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
C11-Swing/C11-Swing.iml
Normal file
11
C11-Swing/C11-Swing.iml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
7
C11-Swing/src/Main.java
Normal file
7
C11-Swing/src/Main.java
Normal file
@@ -0,0 +1,7 @@
|
||||
import view.LoginFrame;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
new LoginFrame();
|
||||
}
|
||||
}
|
||||
74
C11-Swing/src/common/LoginStatus.java
Normal file
74
C11-Swing/src/common/LoginStatus.java
Normal file
@@ -0,0 +1,74 @@
|
||||
package common;
|
||||
|
||||
/**
|
||||
* 登录状态枚举类
|
||||
* 用final保证状态信息不可变,用static提供工具方法
|
||||
*/
|
||||
public enum LoginStatus {
|
||||
// 【任务3】枚举实例:状态码和描述
|
||||
// 成功登录
|
||||
SUCCESS(200,"登录成功"),
|
||||
// 密码错误
|
||||
PASSWORD_ERROR(901,"密码错误"),
|
||||
// 验证码错误
|
||||
CAPTCHA_ERROR(902,"验证码错误"),
|
||||
// 用户不存在
|
||||
USER_NOT_FOUND(903,"用户不存在");
|
||||
|
||||
|
||||
|
||||
// 【任务1】定义 final修饰的属性:确保状态信息不可修改
|
||||
private final int code;
|
||||
private final String msg;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 【任务2】
|
||||
* 构造函数,用于创建LoginStatus实例
|
||||
* @param code 状态码
|
||||
* @param msg 状态消息
|
||||
*/
|
||||
LoginStatus(int code, String msg) {
|
||||
this.code = code;
|
||||
this.msg = msg;
|
||||
}
|
||||
|
||||
// 静态方法:根据状态码获取枚举实例(static工具方法)
|
||||
/**
|
||||
* 【任务4】
|
||||
* 静态方法: getByCode 根据状态码获取对应的登录状态枚举值
|
||||
* @param code 状态码
|
||||
* @return LoginStatus 对应的LoginStatus枚举值,如果找不到匹配的状态码则返回null
|
||||
*/
|
||||
public static LoginStatus getByCode(int code){
|
||||
for(LoginStatus status:values()){
|
||||
if(status.code==code){
|
||||
return status;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// getter方法(final属性无需setter)
|
||||
/**
|
||||
* 【任务5】
|
||||
* 方法: getCode 获取code值
|
||||
*
|
||||
* @return int code值
|
||||
*/
|
||||
public int getCode() {
|
||||
return code;
|
||||
}
|
||||
|
||||
/**
|
||||
* 任务【6】
|
||||
* 方法: getMsg 获取消息内容
|
||||
*
|
||||
* @return String 返回当前对象的消息字符串
|
||||
*/
|
||||
public String getMsg() {
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
|
||||
22
C11-Swing/src/po/AccountPo.java
Normal file
22
C11-Swing/src/po/AccountPo.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package po;
|
||||
|
||||
public class AccountPo {
|
||||
private String username;
|
||||
private String password;
|
||||
|
||||
public String getUsername() {
|
||||
return username;
|
||||
}
|
||||
|
||||
public void setUsername(String username) {
|
||||
this.username = username;
|
||||
}
|
||||
|
||||
public String getPassword() {
|
||||
return password;
|
||||
}
|
||||
|
||||
public void setPassword(String password) {
|
||||
this.password = password;
|
||||
}
|
||||
}
|
||||
27
C11-Swing/src/service/AuthService.java
Normal file
27
C11-Swing/src/service/AuthService.java
Normal file
@@ -0,0 +1,27 @@
|
||||
package service;
|
||||
|
||||
import common.LoginStatus;
|
||||
import po.AccountPo;
|
||||
|
||||
public class AuthService {
|
||||
private static AccountPo dbAccount = new AccountPo();
|
||||
|
||||
static {
|
||||
dbAccount.setUsername("admin");
|
||||
dbAccount.setPassword("123456");
|
||||
}
|
||||
|
||||
public LoginStatus login(AccountPo account) {
|
||||
//1.获取用户输入的账号在数据库中查询该账号信息
|
||||
//2.账号不存在
|
||||
//3.账号存在 比较密码是否一致
|
||||
if (dbAccount.getUsername().equals(account.getUsername()) &&
|
||||
dbAccount.getPassword().equals(account.getPassword()))
|
||||
return LoginStatus.SUCCESS;
|
||||
else if (!dbAccount.getUsername().equals(account.getUsername())) {
|
||||
return LoginStatus.USER_NOT_FOUND;
|
||||
}
|
||||
return LoginStatus.PASSWORD_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
54
C11-Swing/src/utils/CaptchaUtils.java
Normal file
54
C11-Swing/src/utils/CaptchaUtils.java
Normal file
@@ -0,0 +1,54 @@
|
||||
package utils;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* 验证码工具类
|
||||
*/
|
||||
public class CaptchaUtils { // final修饰类:不能被继承
|
||||
// 【任务1】静态常量:字符集(全局固定)
|
||||
static final String CHAR_SET="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
||||
|
||||
// 【任务2】静态常量:验证码长度(全局固定)
|
||||
static final int CAPTCHA_LENGTH=4;
|
||||
|
||||
// 【任务3】私有构造方法:禁止创建实例(工具类无需实例化)
|
||||
private CaptchaUtils(){
|
||||
}
|
||||
|
||||
/**
|
||||
* 【任务4】
|
||||
* 静态方法:generateCaptcha 生成随机验证码
|
||||
* @return String 返回生成的随机验证码字符串
|
||||
*/
|
||||
public static String generateCaptcha(){
|
||||
Random random = new Random();
|
||||
//生成随机验证码
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(int i=0;i<CAPTCHA_LENGTH;i++){
|
||||
//生成随机数索引
|
||||
int index = random.nextInt(CHAR_SET.length());
|
||||
//根据索引获取随机字符
|
||||
sb.append(CHAR_SET.charAt(index));
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
/**
|
||||
* 【任务5】
|
||||
* 静态方法:verifyCaptcha 验证验证码
|
||||
* @param inputCaptcha 用户输入的验证码
|
||||
* @param systemCaptcha 系统生成的验证码
|
||||
* @return boolean 验证结果,true表示验证通过,false表示验证失败
|
||||
*/
|
||||
public static boolean verifyCaptcha(String inputCaptcha,String systemCaptcha){
|
||||
return inputCaptcha.equalsIgnoreCase(systemCaptcha);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
for(int i=0;i<10;i++)
|
||||
System.out.println(generateCaptcha());
|
||||
|
||||
System.out.println(CaptchaUtils.verifyCaptcha(generateCaptcha(), generateCaptcha()));
|
||||
}
|
||||
|
||||
}
|
||||
192
C11-Swing/src/view/LoginFrame.java
Normal file
192
C11-Swing/src/view/LoginFrame.java
Normal file
@@ -0,0 +1,192 @@
|
||||
package view;
|
||||
|
||||
import common.LoginStatus;
|
||||
import utils.CaptchaUtils;
|
||||
import service.AuthService;
|
||||
import po.AccountPo;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
|
||||
|
||||
public class LoginFrame extends JFrame {
|
||||
private JPanel mainPanel;//中间层面板
|
||||
private JTextField usernameTextField;//用户名输入框
|
||||
private JPasswordField passwordField;//密码输入框
|
||||
private JTextField captchaTextField;//验证码输入框
|
||||
private JLabel captchaLabel;//验证码标签
|
||||
private JButton loginButton;//登录按钮
|
||||
private JButton registerButton;//注册按钮
|
||||
private AuthService authService = new AuthService();
|
||||
public LoginFrame() {
|
||||
//初始化界面
|
||||
initView();
|
||||
//注册监听器
|
||||
initListener();
|
||||
usernameTextField.setText("admin");
|
||||
passwordField.setText("123456");
|
||||
captchaTextField.setText(captchaLabel.getText());
|
||||
}
|
||||
//顶层容器
|
||||
private void initView(){
|
||||
//1.设置标题
|
||||
setTitle("登录");
|
||||
//2.设置点击关闭时的动作
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
//3.中间层容器
|
||||
add(initPanel());
|
||||
//4.不允许窗口改变大小
|
||||
setResizable(false);
|
||||
//5.自动调整窗口大小 居中显示
|
||||
pack();//自动调整窗口大小
|
||||
setLocationRelativeTo(null);//剧中
|
||||
//6.显示窗口
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
private void initListener(){
|
||||
captchaLabel.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
captchaLabel.setText(CaptchaUtils.generateCaptcha());
|
||||
}
|
||||
});
|
||||
|
||||
loginButton.addActionListener(e -> {
|
||||
//点击注册按钮后的事件
|
||||
String username = usernameTextField.getText();
|
||||
String password = passwordField.getText();
|
||||
String captcha = captchaTextField.getText();
|
||||
//System.out.println("用户名" + username + " 密码" + password + " 验证码" + captcha);
|
||||
if(username.equals("")||password.equals("")||captcha.equals("")) {
|
||||
JOptionPane.showMessageDialog(this, "请填写完整信息!", "提示", JOptionPane.INFORMATION_MESSAGE);
|
||||
return;
|
||||
}
|
||||
if(!CaptchaUtils.verifyCaptcha(captcha,captchaLabel.getText())){
|
||||
JOptionPane.showMessageDialog(this, LoginStatus.CAPTCHA_ERROR.getMsg(), "提示", JOptionPane.INFORMATION_MESSAGE);
|
||||
return;
|
||||
}
|
||||
AccountPo account = new AccountPo();
|
||||
account.setUsername(username);
|
||||
account.setPassword(password);
|
||||
LoginStatus loginStatus = authService.login(account);
|
||||
if(loginStatus == LoginStatus.SUCCESS) {
|
||||
//进入主界面
|
||||
MainFrame mainFrame = new MainFrame();
|
||||
this.dispose();
|
||||
}
|
||||
else if(loginStatus == LoginStatus.USER_NOT_FOUND) {
|
||||
JOptionPane.showMessageDialog(this, LoginStatus.USER_NOT_FOUND.getMsg(), "提示", JOptionPane.INFORMATION_MESSAGE);
|
||||
return;
|
||||
}
|
||||
else if(loginStatus == LoginStatus.PASSWORD_ERROR) {
|
||||
JOptionPane.showMessageDialog(this, LoginStatus.PASSWORD_ERROR.getMsg(), "提示", JOptionPane.INFORMATION_MESSAGE);
|
||||
return;
|
||||
}
|
||||
else{
|
||||
JOptionPane.showMessageDialog(this, loginStatus.getMsg(), "提示", JOptionPane.INFORMATION_MESSAGE);
|
||||
}
|
||||
});
|
||||
registerButton.addActionListener(e -> {
|
||||
//点击注册按钮后的事件
|
||||
return;
|
||||
});
|
||||
}
|
||||
private JPanel initPanel(){
|
||||
mainPanel = new JPanel();
|
||||
GridLayout gridLayout = new GridLayout(6,1,10,10);
|
||||
mainPanel.setLayout(gridLayout);
|
||||
//第1层 空白面板 占用
|
||||
mainPanel.add(new JPanel());
|
||||
//第2层 账号面板
|
||||
mainPanel.add(initAcountPanel());
|
||||
//第3层 密码面板
|
||||
mainPanel.add(initPasswordPanel());
|
||||
//第4层 验证码面板
|
||||
mainPanel.add(initCaptchaPanel());
|
||||
//第5层 按钮面板
|
||||
mainPanel.add(initButtonPanel());
|
||||
//第6层 空白面板 占用
|
||||
return mainPanel;
|
||||
}
|
||||
/**
|
||||
* 初始化账户信息面板
|
||||
* @return 包含用户名输入框的面板组件
|
||||
*/
|
||||
private JPanel initAcountPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
JLabel label = new JLabel("用户名:");
|
||||
//让label居右
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
usernameTextField = new JTextField(15);
|
||||
panel.add(label);
|
||||
panel.add(usernameTextField);
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化密码输入面板
|
||||
* @return 包含密码标签和输入框的JPanel面板
|
||||
*/
|
||||
private JPanel initPasswordPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
// 设置网格布局,1行4列,水平间距10像素
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
JLabel label = new JLabel("密 码:");
|
||||
// 设置标签文本右对齐
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
passwordField = new JPasswordField(15);
|
||||
panel.add(label);
|
||||
panel.add(passwordField);
|
||||
// 添加空白面板占位
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 初始化验证码面板
|
||||
*
|
||||
* @return 包含验证码相关组件的JPanel面板
|
||||
*/
|
||||
private JPanel initCaptchaPanel(){
|
||||
// 创建面板并设置网格布局
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
|
||||
// 创建验证码标签
|
||||
JLabel label = new JLabel("验证码:");
|
||||
label.setHorizontalAlignment(SwingConstants.RIGHT);
|
||||
|
||||
// 创建验证码输入框和验证码显示标签
|
||||
captchaTextField = new JTextField(4);
|
||||
captchaLabel = new JLabel(CaptchaUtils.generateCaptcha());
|
||||
|
||||
// 将组件添加到面板中
|
||||
panel.add(label);
|
||||
panel.add(captchaTextField);
|
||||
panel.add(captchaLabel);
|
||||
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
private JPanel initButtonPanel(){
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new GridLayout(1,4,10,0));
|
||||
loginButton = new JButton("登录");
|
||||
registerButton = new JButton("注册");
|
||||
panel.add(new JPanel());
|
||||
panel.add(loginButton);
|
||||
panel.add(registerButton);
|
||||
panel.add(new JPanel());
|
||||
return panel;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
7
C11-Swing/src/view/MainFrame.java
Normal file
7
C11-Swing/src/view/MainFrame.java
Normal file
@@ -0,0 +1,7 @@
|
||||
package view;
|
||||
|
||||
import javax.swing.*;
|
||||
|
||||
public class MainFrame {
|
||||
JFrame frame = new JFrame();
|
||||
}
|
||||
BIN
out/production/C07 StaticAndEnum/CaptchaUtils.class
Normal file
BIN
out/production/C07 StaticAndEnum/CaptchaUtils.class
Normal file
Binary file not shown.
BIN
out/production/C07 StaticAndEnum/LoginStatus.class
Normal file
BIN
out/production/C07 StaticAndEnum/LoginStatus.class
Normal file
Binary file not shown.
BIN
out/production/C07 StaticAndEnum/Test.class
Normal file
BIN
out/production/C07 StaticAndEnum/Test.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/Direction.class
Normal file
BIN
out/production/C08-SnackGame/game/Direction.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/Drawable.class
Normal file
BIN
out/production/C08-SnackGame/game/Drawable.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/Food.class
Normal file
BIN
out/production/C08-SnackGame/game/Food.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/GameElement.class
Normal file
BIN
out/production/C08-SnackGame/game/GameElement.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/Movable.class
Normal file
BIN
out/production/C08-SnackGame/game/Movable.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/game/SnakeNode.class
Normal file
BIN
out/production/C08-SnackGame/game/SnakeNode.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/view/GamePanel$1.class
Normal file
BIN
out/production/C08-SnackGame/view/GamePanel$1.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/view/GamePanel.class
Normal file
BIN
out/production/C08-SnackGame/view/GamePanel.class
Normal file
Binary file not shown.
BIN
out/production/C08-SnackGame/view/SnakeGame.class
Normal file
BIN
out/production/C08-SnackGame/view/SnakeGame.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/Josephus.class
Normal file
BIN
out/production/C09-Collection/Josephus.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/Direction.class
Normal file
BIN
out/production/C09-Collection/game/Direction.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/Drawable.class
Normal file
BIN
out/production/C09-Collection/game/Drawable.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/Food.class
Normal file
BIN
out/production/C09-Collection/game/Food.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/GameElement.class
Normal file
BIN
out/production/C09-Collection/game/GameElement.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/Movable.class
Normal file
BIN
out/production/C09-Collection/game/Movable.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/game/SnakeNode.class
Normal file
BIN
out/production/C09-Collection/game/SnakeNode.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/view/GamePanel$1.class
Normal file
BIN
out/production/C09-Collection/view/GamePanel$1.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/view/GamePanel.class
Normal file
BIN
out/production/C09-Collection/view/GamePanel.class
Normal file
Binary file not shown.
BIN
out/production/C09-Collection/view/SnakeGame.class
Normal file
BIN
out/production/C09-Collection/view/SnakeGame.class
Normal file
Binary file not shown.
BIN
out/production/C10-Swing/Main.class
Normal file
BIN
out/production/C10-Swing/Main.class
Normal file
Binary file not shown.
BIN
out/production/C10-Swing/utils/CaptchaUtils.class
Normal file
BIN
out/production/C10-Swing/utils/CaptchaUtils.class
Normal file
Binary file not shown.
BIN
out/production/C10-Swing/view/LoginFrame.class
Normal file
BIN
out/production/C10-Swing/view/LoginFrame.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/Main.class
Normal file
BIN
out/production/C11-Swing/Main.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/common/LoginStatus.class
Normal file
BIN
out/production/C11-Swing/common/LoginStatus.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/po/AccountPo.class
Normal file
BIN
out/production/C11-Swing/po/AccountPo.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/service/AuthService.class
Normal file
BIN
out/production/C11-Swing/service/AuthService.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/utils/CaptchaUtils.class
Normal file
BIN
out/production/C11-Swing/utils/CaptchaUtils.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/view/LoginFrame$1.class
Normal file
BIN
out/production/C11-Swing/view/LoginFrame$1.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/view/LoginFrame.class
Normal file
BIN
out/production/C11-Swing/view/LoginFrame.class
Normal file
Binary file not shown.
BIN
out/production/C11-Swing/view/MainFrame.class
Normal file
BIN
out/production/C11-Swing/view/MainFrame.class
Normal file
Binary file not shown.
Reference in New Issue
Block a user